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We are working on an exciting 2.94 Release that includes optimized map generation, gameplay balance improvements, and refined UI screens. To enable the patch, please do the following: 

 

Steam 

  • Select Galactic Civilizations IV from your Steam Library list. 

  • Right-click and select "Properties." 

  • Select the BETAS tab. 

  • From the dropdown, select "Insider" and click Close. (if you don't see this option, restart Steam.) 

  • Steam should pull down the changed files; if you ever want to return, do the same as above but select "default." 

 

Epic 

  • Open the Epic Launcher 

  • Select "Galactic Civilizations IV: Supernova - Insider's Edition" 

  • Install and play! 

 
Please note: The opt-in (Insider Build) is an early preview of the next update, and you might experience bugs or other issues. 

2.94 Key Features 

  • Optimized Galaxy Map Generation GalaxyMaps are more optimized for player placement and player turn time.  

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  • UI Screen Refinement   We enhanced the player UI by fixing bugs on the Planetary Improvement Screen, Shipyard Screen and Ship Designer Screen.   

January 22nd, 2025 Changelog

 

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  • Fixed stuck turn issue when AI tries to build a Starbase on top of one of its rally points 

Gameplay 

  • Balance update for Starbase Relic bonuses from being harvested 

Map Generation 

  • Fixed a crash that occurs when a game has a lot of players, and the players are set in close proximity on a very large map 

  • The New Distant player setting will attempt to evenly spread-out players amongst sectors 

FOW  

  • Fixed the issue where the FOW will do a full refresh for its own objects, effecting late game performance 

  • FOW no longer updates in real-time when an AI moves its ships 

Optimization 

  • Decreased the time it takes to load a saved game 

  • Reduction in the late game frequency of AI ship designs 

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January 23rd, 2025 Change Log 

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AI 

  • AI prioritizes culture techs more 

  • Genius AI bonuses reduced from 33% warfare buff to 25%. 

  • Fixed stuck turn issue when AI tries to build a Starbase on top of one of its rally points 

Art 

  • Updated Battle Arenas  

  • Replaced old Earth Image 

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  • Fixed thumbnail for Drengin Worker ships 

Crash Fixes 

  • Fixed a game crash where the AI is looking for wars that don't exist. 

  • “Secret Policy Crime” reduction changed from eliminating all crime on colonies to reducing crime by crime by 3% 

Gameplay 

Citizen Specialty Rework 

  • Populations provide a percentage buff to Research and Manufacturing 

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  • Citizens and their specializations now provide a multiplier bonus rather than a flat bonus  

Colonies 

  • Colony Capitals now provide a flat wealth reward instead of a percentage when leveled up 

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  • “Colonial Law" and “Policy Crime” reduction on planets reduced from -0.1 to -0.03 

Combat 

  • Weapon ranges slightly increased 

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  • “Fighter Module Evasion” fixed to be flat instead of a multiplier 

Diplomacy 

  • Players can trade Colonies and Starbases with each other in the Trade Screen 

  • The AI will now ignore certain diplomatic conditions if other diplomatic conditions are conditions are in place 

Missions 

  • Fixed bug where players are unable to complete “A Distant Signal” in “The Opportunity” mission 

  • Updated “The Opportunity” mission to use “Space War Tactics” 

Research 

  • “Aid Research” project now available as soon as the “Tech Capital” is built  

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  • Tech costs now go up slightly faster 

  • Fixed bug where “Cybnettic “Cybnetic Ability” couldn't get the “Regenerative Gels” tech 

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  • Fixed bug where the tech tree does not show up correctly when loading an older save 

  • Balance update for Starbase Relic bonuses from being harvested 

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Resources 

  • Buying and selling resources is much more market driven than before 

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  • Bombarded worlds are much more likely to have luxury resources 

Ship Hull  

  • Medium ships space increased from 32 to 36 

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  • Fixed bug where engine components weren't considering the mass of the ship as part of their space requirement 

Orbitals 

  • Orbitals have been added behind a tech  

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  • Changed “Logistics Network” Orbital Icon 

Victory Conditions 

  • Adjusted Prestige Victory to make it more difficult to achieve 

Localization 

  • Fixed formatting and translation issues for all available languages 

Map Generation 

  • Update the Auto-Explore system to be much faster, more intelligent and focus on Stars exploration 

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  • Maps spawn more stars than before  before  

  • Abundant habitable planet spawn setting spawns more habitable planets 

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  • Blackholes, in general, are slightly more common 

  • Fixed a crash that occurs when a game has a lot of players, and the players are set in close proximity on a very large map 

  • Distant player setting will attempt to evenly spread-out players amongst sectors 

FOW Refresh System  

  • New caching system has been created for FOW that drastically reduced late game turn times on large maps 

  • FOW is more optimized for turn systems, modifier systems, fleet systems and waypoint systems 

  • Fixed the issue where the FOW will do a full refresh for its own objects, effecting late game performance 

  • FOW no longer updates in real-time when an AI moves its ships 

Player Placement  

  • Player placement will now attempt to put players mostly on their own in their own sector if the player chooses "very far" on the setting and there are multiple sectors 

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  • Player placement in maps is now faster and place players in satisfying and different locations 

Multiplayer 

  • Fix bug when players try to leave a finished multiplayer game it will not allow them to return to the main menu  

  • Fixed early desync when players attempt to mine with an asteroid ship 

Optimization 

  • Decreased the time it takes to load a saved game 

  • Improved save game load speed 

  • Reduction in the late game frequency of AI ship designs 

Tutorial 

  • If a game is already in progress the first-time tutorial screen will no longer appear 

UI 

  • Fixed bug where the Diplomats wrongly reported they were providing a bonus to diplomacy in UI 

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  • Fixed Tiny UI scaling issues 

Planet Screen 

  • Added in planetary improvement filters  

  • District list is smaller 

Ship Designer Screen 

  • Ship Designer is updated to guarantee a ship is being designed for the player 

Shipyard Screen 

  • Fixed text clipping bug for items in the build queue 

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  • Build list in Shipyard properly fades out 

Megastructures DLC 

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AI 

  • Fixed AI from investing too much Gigamass into non-Megastructures  

Architect 

  • Improved Architect construction effects 

  • Fixed bug when building a Megastructure in a fleet, ships will still build if the architect had been ejected from the fleet 

Art 

  • Updated Megastructure Materials and Orbitals 

Minor Civilization 

  • Ringworlder quest is much less common 

Resources 

  • Gas Giant Gigamass increased from 2 to 5 

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  • Balanced energy generation to Gigamass cost for Solar Farms and Dyson Spheres 

Ship Components 

  • New ship components moved to be later in the tech tree 

  • New ship components are not automatically designed by the AI for the player anymore 

Stellar Gateways 

  • Toggle button is properly disabled when a Megastructure is under construction 

  • Added correct icons for decommissioning a Stellar Gateway 

UI 

  • Added “This Planet Has No Gigamass” text when a dead world has no Gigamass