One of the things we are definitely looking at widely expanding by a lot are the number of different species categories:
...
There’s a lot of reasons to do this. For one, I think it would be a possible good way to have much several different tech trees. Right now, the tech tree in the game is different per race but they are all derived fromt he from the same master. But imagine if we could make it so that each biology category had its own completely different tech tree?
But in In the meantime, I think we should add some here. The question is, what kinds?
...
How they reproduce
Advantages on certain worlds
But I feel like we could do even more. But first, let’s think about what types of biologies there might be.
For starters: Replace Carbon ‘Carbon’ with HUMANOIDS ‘HUMANOIDS’ and create some additional types like Fungal, Plant, Insectoid. But here Here are some more:
Energy-based.
Gaseous
Any Are there any that you would like to see and what would make them distinctly different?
...