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Hello everyone, 

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Epic does not currently support old version downloads. 
Please note: The opt-in (Insider Build) is an early preview of the next update, and you might experience bugs or other issues. 

Graphics 

  • Address an issue that prevented the hex grid from being displayed correctly. 

Gameplay  

  • Battleship (Large) hulls cost increases from 400 to 500 500. 

  • Large hull HP increased from 48 to 128. 

  • Large Mass cap increased from 40 to 60. 

  • Dreadnought (Huge) hull HP increased from 64 to 200. 

  • Huge mass cap increased from 60 to 100

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10/06/23 | v1.95 Changelog

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Core 

  • Fixed a crash with auto-survey. 

Gameplay 

  • Balance pass on Prestige on smaller maps. 

  • Ascension point multiplier for Victory increased. 

  • Faction power Counts slightly more for prestige victory. 

  • Manufacturing district colony boost reduced from 5% to 4%, per level upgrade increased from 1% to 2%. 

  • Research district tech boost reduced from 5% to 4%, per level upgrade increased from 1% to 2%. 

  • Starport pollution goes up at it levels up. 

  • The Propaganda Module can now be used on any planet (including your own! be careful). 

  • "Season of Dreaming" Influence buff reduced from 75% to 50%. 

  • AI difficulty changes: 

    • Bright: Colony income increased from 10% to 15%. 

    • Genius: Ship HP boost decreased from 25% to 20%, starting money bonus reduced from 5000 to 1000, ship moves buff reduced from 25% to 20%, Manufacturing buff reduced from 25% to 20%. 

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10/05/23 | v1.95 Hot Patch 1

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Achievements 

  • "War With The Unknown" works in MP. 

  • Added achievement for when you press the multiplayer button for the first time. 

  • Fixed the following Achievements:  

    • Recruit a Dozen Leaders. 

    • Recruit a Leader. 

    • Yor Dead Iconian. 

    • Commodity Trader - Level 2. 

    • Commodity Guru. 

    • Commodity Selling Guru. 

    • Play for 5 Hours. 

    • Play for 100 Hours. 

    • Play for 1000 Hours. 

Art 

  • Updated ship components to have their own 3D assets and point to updated icon art. 

  • Fixed icon for the "Hire Merchant Ship" executive order.  

  • Added missing icon for "rename ship" dialog. 

Audio 

  • New late-game music tracks were added. 

Core 

  • Fixed a crash in the Contaminant Mission. 

  • Fixed more memory leaks. 

  • Improved save game loading time, especially for late-game saves. 

  • Improved performance of the Fog of War system. 

  • Fixed several other crashes. 

  • Fixed a problem that would corrupt save games. 

  • Fixed an uncommon crash while generating custom factions in German. 

Gameplay 

  • Enabled New Scenario Terran Alliance Ascendant. 

  • Ensure the Culture Points per Month Counter considers all improvements. 

  • "Realism" culture trait now gives the proper trade bonus. 

  • Fix for hostiles not spawning initial ships. 

  • Adding ships to a fleet no longer interrupts Auto-Survey. 

  • Added new Orbital Academy upgrades, including: 

    • Top Gun Academy. 

    • Officer School. 

    • War Institution. 

    • Conquest Center. 

    • Tactical College. 

    • Tactical Instruction. 

  • Added Logistics Array Orbital Improvement. 

  • Fix for AI trying to place capitals twice and building over capitals. 

  • Nocturnal faction trait updates: 

    • Season of Dreaming buff for Influence reduced to 75% from 300%. 

    • Season of Dreaming buff for Research reduced from 50% to 30%. 

MP 

  • Space monsters no longer destroy the universe and cause a desync. 

  • Fix for several other desyncs. 

  • Re-enable auto-colonize and auto-mining. 

  • Re-enable AI players in multiplayer. 

  • "Ready Status" checkboxes are no longer snapping to the left side of the screen. 

UI 

  • Move the Ship Refit access button to the Fleet Context Window.  

  • Added the Tutorial button to the main menu screen. 

  • Fix the missing logistics display in the Starbase context panel. 

  • Alerts for available culture points, ship upgrades, and leaders are removed when resolved (e.g., the player doesn't need to wait a turn). 

  • Fixed the problem with Synthetics sometimes showing the wrong tech tooltips. 

  • Ensure the "Hold Shift to Lock Tooltip" functionality works on the Tech Tree screen. 

  • Ensure that the tooltip for "Technology Extraction" tech does not show "Prison Research Lab."  

  • Add Logistics to the Starbase tooltip