Let’s delve into a bit more detail with planets and how to manage them. If you’ve played Sins of a Solar Empire: Rebellion with its DLCs, this won’t seem too different on the surface, but the devil’s in the details.
Note that all this may change significantly during development.
Planet Types
In the first Technical Preview build you may see the following gravity well types (note that we’ll switch between planet and gravity well but are referring to the same thing):
Terran
Desert
Ice
Volcanic
Ferrous
Oceanic
Gas Giant
Asteroid
Dwarf Planet
Pirate Base
Star
Terran
Players begin on a terran planet as their homeworld. These are lush worlds full of planet and animal life and feature large populations. Terran planets also feature both metal and crystal resource types which makes them very versatile.
Maximum Credit Income: Very High (5)
Maximum Resource Income: Average (0.3)
Maximum Military Slots: High (35)
Maximum Civilian Slots: Average (24)
Maximum Surface Slots: Average (4)
Desert
Desert worlds are arid and fairly inhospitable due to the lack of water resources. Due to the scarcity of water, populations tend to center around oasis with additional water pulled out of the atmosphere via moisture collectors or from ice asteroids. Desert planets can contain both metal and crystal resources, plus allow for more orbital facilities.
Maximum Credit Income: Low (2)
Maximum Resource Income: Low (0.2)
Maximum Military Slots: High (35)
Maximum Civilian Slots: High (32)
Maximum Surface Slots: Low (2)
Ice
What desert planets lack in liquid water ice worlds make up for in solid form. Ice planets feature rich crystal resources, making them extremely valuable for empires to obtain. Colonization of these planets requires specialized research and the initial investment required for them to break even is quite high.
Maximum Credit Income: Low (2)
Maximum Resource Income: Very High (0.6)
Maximum Military Slots: High (35)
Maximum Civilian Slots: Average (24)
Maximum Surface Slots: Low (2)
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