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Apr 06 TechPreview_1.0.30.1

AI Improvements:

  • Improved player AI attacking

  • Improved player AI planet guarding

  • Improved player AI unit building

  • Improved player AI colonization

  • Improved player AI researching

  • Improved player AI planet development

  • Improved player AI retrofitting

  • Improved player AI exotic management

  • Improved player AI loot collection

  • Improved unit AI collision avoidance

  • Improved unit AI pathfinding

  • Improved unit AI combat 'target track' movement

  • Improved garrison AI

  • Fixed AI still updating when player is dead.

Effects:

  • Added new effect for dunov energy transfer beam.

  • Fixed popping particles that had a fade- in/fade- out combination

Gameplay:

  • Added parallel research build queues per domain. now research domains are now completely separated from the top bar onwards

  • Improved early game economy

  • Increased trade income.

  • Improved battle length

  • Adjusted lobby game speed options.

  • Adjusted spawn loot guardians range.

  • Fixed exotic duplication bug when moving build queue.

  • Fixed human doctrine being duplicated on home planet.

  • Fixed missile guidance computer and targeting array items not removing their bonuses to nearby allied units when the item is removed.

  • Reduced squadrons of low level carrier capital ship.

  • Updated tier/price/windfall of focused exploration research.

  • Rebalanced pirate ratios and removed obsolete medium pirate.

Galaxy_generation:

  • Fixed resource asteroids intersecting structures.

  • Fixed structures spawning in structures or asteroids

  • Fixed structures building outside the build area when possible

  • Fixed units spawning inside a star or planet

  • Fixed loot guardians spawning on top of loot.

User Interface:

  • Added auto overlap detection to bookmark window and top bar.

  • Added tip on how to rename units.

  • Disabled culture takeover blinks around planet icons.

  • Fixed assert when selecting 200% dpi.

  • Fixed autocast animation being scaled by dynamically changing simulation time.

  • Fixed crash giving rally orders to stacks of units in production window.

  • Fixed crash in passive ability range rendering.

  • Fixed game not remaining paused when changing settings or entering save game name (singleplayer only).

  • Fixed minor layout issues at non- standard dpi settings.

  • Fixed other dpis not pickable if auto_scale_dpi_to_fit_display is set to false.

  • Fixed phase lane being deleted blink from speeding up with game speed settings.

  • Fixed scout triggering enemy_units_detected_at_unowned_planet at all visited gravity wells.

  • Fixed shield bars growing out of bar area.

  • Fixed structure building pips blink being modified by game speed.

  • Fixed time scale issues with UI and shaders.

  • Clouds and other shader- based effects no longer affected by global game speed options set in lobby

  • UI animations no longer affected by any game speed changes and will always pulse or otherwise animate at a consistent speed (will still pause if game is paused though)

  • Fixed volume sliders not initialized when settings file was deleted from filesystem.

  • Improved transition between both research window domain windows.

  • Linked research window is compressed setting between both domains. expectation is that changing it in one location will change it in the other as well.

  • Linked research window text filter between both domains.

  • Merged asset change notifications by sign. previously would infinitely queue if signs of asset changes differed (sell/buy/sell/buy/etc)

  • Suppressed planet track completed and exotic built notifications.

  • Fixed selection window capital ship level up fill color flash showing up for other players.

Modding:

  • Moved moon_fillings from uniforms to galaxy_chart_fillings. This allows moon_fillings to take advantage of the filling merging infrastructure and allows per- scenario fillings easily.

Tooltips:

  • Added colonized planets summary tooltip.

  • Added human doctrine buff values to research subject tooltips.

  • Added unlocked/improved abilities to research subject tooltips.

  • Fixed non- homeworld human doctrine buff not showing up on unit tooltips.

  • Fixed research domain tooltip list of structures/itemps providing points.

  • Improved research text filtering.

  • Will now filter on both the unit and abilty names for any unlocked abilitites (ex retrofit bay - repair)

  • Will filter on keywords ability,unlock,improve (if level > 0) for any unit abilities improved by research

  • Will filter on unlocked ability properties (modifiers, trade capacity, custom labels) - will filter on unlocked item ability (and properties) - will filter on unlocked item modifiers (unit,planet,player,etc)

  • Made all hull restore rate values in abilities positive green color.

  • Shortened some ship unlock research names to make tooltips more compact.

Research:

  • Added parallel research build queues per domain. now research domains are now completely separated on the top bar

Audio:

  • Fixed magnetic singularity sound not being played when initially created.

  • Fixed tec autocannon selected dialog from using advent dialog.

  • Added Magnetic Singularity SFX. Added Magnetic Singularity SFX to Dunov.

  • Adjusted Frigate Death SFX. Adjusted attenuation on RadialExplosion_Frigate sounds - they were set to 3000. Added separate Finalesound variants to make the final death explosion of a Frigate pop.

  • Adjusted Medium AC and Gauss Volume. Increased Medium AC muzzle sound to - 15 LUFS- I; adjusted attenuations up for all ACs. Adjusted gauss cannon AC up significantly.

  • Audio Work. Normalized music tracks and UI sounds to - 16 LUFS- I. Reworked RadialExplosion sfx and attenuations for all ship sizes. Initial updated normalization for engine audio.

  • Engine, Hyperspace and Muzzle Rebalance. Normalized sfx for engines and hyperspace. Testing Light and Medium AC muzzle rebalance. Added new small structure death sequence.

  • Major Audio Re- balance. Regenerated alts for many weapon impacts and muzzles; normalized everything to ~- 16 LUFS- I loudness; updated sound file attenuations.

  • Updated TEC Defense SFX. Updated TEC AC defense structure to use new AC Medium sfx and updated burst pattern to match Kol. Updated gauss defense structure sfx to new.

  • Updated death sequences. Updated death sequences to be cleaner, more interesting. Adjust volumes.

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