Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Version History

« Previous Version 9 Next »

Hello everyone,

We are working on addressing gameplay bugs and small UI fixes. We have also relocated the GNN to the right side of the screen, added Citizen Transports, and updated our AlienGPT with more customization options.

To enable the patch, please do the following:

Steam

  • Select Galactic Civilizations IV in your Steam Library list.

  • Right-click and select "Properties."

  • Select the BETAS tab.

  • From the dropdown, select "Insider" and click Close. (if you don't see this option, restart Steam.)

Steam should pull down the changed files; if you ever want to return, do the same as above but select "default."

Epic

  • Open the Epic Launcher

  • Select "Galactic Civilizations IV: Supernova - Insider's Edition"

  • Install and play!

Epic does not currently support old version downloads.
Please note: The opt-in (Insider Build) is an early preview of the next update, and you might experience bugs or other issues.

Major Changes

  • We now create custom Citizen species based on your inputs

  • Citizen Transports are now available. On the planetary screen, you can send citizens to other worlds.

  • The GNN has been moved to its own tab on the right side of the screen.

  • Ability Tooltips now show unlock techs and improvements.

  • Civilization Biology and Focus are now selected based on your prompts.


03/11/24 | v2.4 Changelog

AlienGPT/Create a Civilization

Citizens

  • Custom Citizen description is now shown in Civilization Selection

Civilizations

  • Updated labels to display as “Civilization Name” and “Civilization Short Name” from “Civilization Description”

  • Personality Type now always regenerates when a player presses “Generate”

Civilizations

  • Core Civilizations are now able to select from all Citizen types, including those that were newly implemented

Core

  • Fixed crash on Planet tooltip


03/08/24 | v2.4 Changelog

AlienGPT / Create a Civilization

Citizens

  • We now create custom Citizen species based on your inputs. This includes their name, description, abilities, and stats.

  • Added new Citizen Species are now available.

  • Citizens now appear on the Biology tab.

Civilizations

  • Civilization Biology and Focus are now selected based on your prompts unless you’ve selected them manually.

  • Moved planet details and colors to the Abilities tab.

  • Rearranged the Biology tab to accommodate generated text and longer prompts.

Core

  • Fixed stuck turn related to directives.

  • Fixed Color Override Overrun Crash.

Events

  • “Precursor Prison Event” population capacity choice is now applied globally.

Gameplay

  • Updated Diplomacy Ability calculation to be more straightforward.

  • Consolidated bonuses to consistently use the MaxManufacturing stat (Affects shipyard and planet production) away from ones that used the plain Manufacturing (only planet production).

  • Culture Trait descriptions now better match their effects.

  • Independence Culture Trait reduces colony decay instead of increasing it.

  • Colonists are converted to Citizens when a world is assigned to a Governor.

  • Updated Ideology discounts from Culture traits so they are applied to correct Culture Tree

  • Updated Precursor Relic so that tech bonuses work as intended.

  • Human citizens no longer generate for non-human Civilizations.

  • Fixed an issue where the ejection tile was calculated using the pathfinding weights of the new owner (the invader gaining the shipyard) instead of the old owner (the player that is fleeing the shipyard).

  • Fixed the "Colonial Leadership Council" to apply population cap boost.

  • "Field Stabilization Module" is now unlocked before the upgraded version of the module.

  • "Fleet Shield Module" is now unlocked with Shield Harmonics tech.

  • "Radiated" Ability now allows for Radioactive world colonization.

  • Disabled Opportunity Targets in Battles. The system isn't working as intended and we need more time to fix and tune it.

  • Fix implemented so that players don’t get stuck in a state where they are unable to remove a component from a ship designer.

Graphics

  • Fixed memory leak in Merged Meshes.

Localization & Text

  • Chinese

    • Updates for newly added text.

    • Label fixes.

  • English

    • Updates for newly added text.

    • Fixed assorted typos.

  • French

    • Updates for newly added text.

  • German

    • Updates for newly added text.

    • Text Fixes.

  • Italian

    • Updates for newly added text.

  • Korean

    • Updates for newly added text.

  • Polish

    • Updates for newly added text.

  • Portuguese

    • Updates for newly added text.

  • Russian

    • Updates for newly added text.

  • Spanish

    • Updates for newly added text.

Multiplayer

UI

  • Fixed overlapping text on Multiplayer list.

  • Galaxy Setting screen ComboBox is now correctly placed.

Core

  • Ensured Multiplayer games with a human host and AI players is playable.

  • Fixed lag when utilizing auto-explore.

UI

  • The GNN has been moved to its own tab on the right side of screen.

  • Ability Tooltips now show unlock techs and improvements.

  • Fixed the formatting of Minister tooltips.

  • Ensured Pragmatic Ideology no longer displays since it is no longer available in-game.

  • Fixed clipping on Artifact Notification backgrounds.

  • Fixed clipping on Policy tooltip.

  • Fixed missing and cut-off text on Starbase stat tooltips.

  • Fixed multiple text sizing issues on the victory status screen.

  • Increased the size of the status bar and made the font smaller so citizen status bar does not overflow.

  • Updated Governor's name on Planet and Assign Governor screens to ensure it appears in a single line.

  • Updated Starbase side bottom section to not overflow off the screen when scrolling.

  • Updated startup side bar, headers to have fixed sizes so that it does not overflow in Large UI in Chinese.

  • Xeno Archeology Lab no longer appears greyed out if the player runs out of modules.

  • “Build Yor” improvement project no longer disappears when core world has no spare population capacity on Planet Screen.

  • Fixed scroll bar from re-positioning and the filter from re-setting each time a Custom Civilization is deleted.

  • Fixed title clipping on Colony Ship Transport screen.

  • Adjusted Starbase screen to fit longer faction name and ellipse if they are too long.

  • No labels