Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 3 Next »

All of the ships and offensive structures in the game feature a command bar similar to the one below.

Unit_Command_Bar.jpg

Let’s go over what each button does:

1

Move: Orders the selected ship(s) to move to the location you click on. This replicates the standard mouse option of selecting units and then right-clicking on the destination.

Group Move: When you have a Fleet or multiple units selected, this button also determines how they will phase jump. By default (shown above), units will individually move to a new system when ordered. If you right-click this button, you can set your units/Fleet to jump together instead.

2

Attack: Orders the select units to attack the enemy you click on. This command applies to both units and Fleets, so if you have a Fleet selected and click on an enemy, the entire fleet will prioritize that target. Additionally, you can click on a group of enemies via the Context Bar on the upper-right.

3

Engagement Range: Determines how your unit(s) will behave in combat.

  • Engage Anywhere (default): Ships will attack any enemy targets in a gravity well.

  • Hold Position: Ships will only attack enemies if they are within range and require no movement.

  • Engage Close: Ships will only attack enemies that are close by and will disengage and return to their position if they have moved too far away.

4

Stop: Cancels any queued and active orders and tells the unit to stop at its current position.

5

Advanced Orders:

6

Retreat: Sometimes you just need to escape a bad situation. Clicking this button will order your unit(s) to immediately retreat to the nearest friendly gravity well. They will not wait to jump as a group and will break off any other actions.

  • No labels