Technical Preview 1.5 Change Log

Release Status: *** RELEASED ON TEST 11/15/2022 ***

We're mid-way through November and development has been iterating internally based on the feedback we've gotten from players. This is a stability update to resolve issues we saw from the initial release while the team continues to work on December's larger update which includes new content.

NOTE: This update is currently available on Sins of a Solar Empire II - Test Edition from the Epic store. This update is not save game compatible.


Change Log:

Additions

  • Added ability to bid on NPC auctions with exotics

  • Added input key mappings to settings folder

    • Located in C:\Users\[username]\AppData\Local\sins2_pre_alpha\settings\input_bindings.json

    • Will be hooked into the game GUI at a later date

  • Added setting to have the Escape key open the escape menu

  • Added social link buttons

  • Added the ability to execute commands while the game is paused

  • Added alert to help track down save game corruption

  • Added auto-save of recorded games on errors

  • Added localized names for strikecraft_kinds

  • Added research prerequisite for targeting array

  • Added version label to front end

Fixes

  • Fixed assert within try_auto_save_recording

  • Fixed assert (!_is_mouse_button_down[mouse_button])

  • Fixed bug in AI guard mission priority

  • Fixed corrupt damage being added

  • Fixed crash when clicking on a trade port ability button before upgraded

  • Fixed crash if you clicked a notification with a released unit

  • Fixed crash in fleet_info adding units without health

  • Fixed crash querying required planet level

  • Fixed crash when saving the game while an auction is active

  • Fixed crash when some AI players removed from lobby

  • Fixed crash with auto-save recording

  • Fixed flaw in AI bid evaluation algorithm

  • Fixed font alert due to unicode characters in names

  • Fixed move segment lines not showing up when giving orders while paused

  • Fixed Salvage Kit effect bindings

  • Fixed scouts taking paths that the player does not know the existance of

  • Fixed some weapon to effect alias name bindings

  • Fixed strikecraft launch order from not always working

  • Fixed unit item actions not matching max potential slots

  • Fixed use-NPC reward targeting not auto-closing NPC window

  • Fixed various Epic Online Services and overlay issues

  • Blocked being able to start a game with only one player

  • Changed user interface order lines to be real-time based

Improvements

  • Improved DPI initialization

  • Improved notification cards

  • Improved NPC auction bid tooltips

  • Improved save game interactions

  • Improved some error descriptions to help track down outstanding issues

  • Improved various tooltip data presentation, layout, and behaviors

  • Increased default snap_to_unit_zoom_target_distance_to_cursor

  • Increased notification cards min velocity

Misc

  • Mapped pause game to Backspace key along with the Pause key

  • Moved exotic hotkey (F4) after NPC markets hotkey (F2) to match the top bar button order

  • Moved set phase lane and trade port to ability buttons

  • Moved set rally point to unit factory window

  • Moved set trade port on ships to the ability window

  • Changed it so the game will now pause if the escape menu is open in single-player

  • Renamed entity files to be strongly typed

  • Simplified Finest Hour and Desperation buffs

  • Switched Missile Guidance Computer and Rapid Autoloader to use buff modifier redirection to improve their tooltips

  • Changed toggle_npc_markets_window off of caps_lock

  • Updated EOS SDK to v1.15.3

  • Updated game to use Epic display name for user name if found

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