Technical Preview 1.5 Change Log
Release Status: *** RELEASED ON TEST 11/15/2022 ***
We're mid-way through November and development has been iterating internally based on the feedback we've gotten from players. This is a stability update to resolve issues we saw from the initial release while the team continues to work on December's larger update which includes new content.
NOTE: This update is currently available on Sins of a Solar Empire II - Test Edition from the Epic store. This update is not save game compatible.
Change Log:
Additions
Added ability to bid on NPC auctions with exotics
Added input key mappings to settings folder
Located in C:\Users\[username]\AppData\Local\sins2_pre_alpha\settings\input_bindings.json
Will be hooked into the game GUI at a later date
Added setting to have the Escape key open the escape menu
Added social link buttons
Added the ability to execute commands while the game is paused
Added alert to help track down save game corruption
Added auto-save of recorded games on errors
Added localized names for strikecraft_kinds
Added research prerequisite for targeting array
Added version label to front end
Fixes
Fixed assert within try_auto_save_recording
Fixed assert (!_is_mouse_button_down[mouse_button])
Fixed bug in AI guard mission priority
Fixed corrupt damage being added
Fixed crash when clicking on a trade port ability button before upgraded
Fixed crash if you clicked a notification with a released unit
Fixed crash in fleet_info adding units without health
Fixed crash querying required planet level
Fixed crash when saving the game while an auction is active
Fixed crash when some AI players removed from lobby
Fixed crash with auto-save recording
Fixed flaw in AI bid evaluation algorithm
Fixed font alert due to unicode characters in names
Fixed move segment lines not showing up when giving orders while paused
Fixed Salvage Kit effect bindings
Fixed scouts taking paths that the player does not know the existance of
Fixed some weapon to effect alias name bindings
Fixed strikecraft launch order from not always working
Fixed unit item actions not matching max potential slots
Fixed use-NPC reward targeting not auto-closing NPC window
Fixed various Epic Online Services and overlay issues
Blocked being able to start a game with only one player
Changed user interface order lines to be real-time based
Improvements
Improved DPI initialization
Improved notification cards
Improved NPC auction bid tooltips
Improved save game interactions
Improved some error descriptions to help track down outstanding issues
Improved various tooltip data presentation, layout, and behaviors
Increased default snap_to_unit_zoom_target_distance_to_cursor
Increased notification cards min velocity
Misc
Mapped pause game to Backspace key along with the Pause key
Moved exotic hotkey (F4) after NPC markets hotkey (F2) to match the top bar button order
Moved set phase lane and trade port to ability buttons
Moved set rally point to unit factory window
Moved set trade port on ships to the ability window
Changed it so the game will now pause if the escape menu is open in single-player
Renamed entity files to be strongly typed
Simplified Finest Hour and Desperation buffs
Switched Missile Guidance Computer and Rapid Autoloader to use buff modifier redirection to improve their tooltips
Changed toggle_npc_markets_window off of caps_lock
Updated EOS SDK to v1.15.3
Updated game to use Epic display name for user name if found
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