Writing Bull Ep. 2
Twitch: Writing_Bull - Twitch
YouTube: GALACTIC CIVILIZATIONS IV: Supernova (02) 4X-Rundenstrategie [Deutsch] [Werbung]
Likes:
Liked how GC4 has less micromanagement than GC3
Shipyards no longer need to be microed for sponsors
Colonies do not need to be microed at all
Really liked the ability to rename any ship, no matter the size
Dislikes:
Misses sliders for spendings adjustments as they were in GC2
Suggestions/Opinions:
Shift movement for ships, to avoid hostile territories for long distance flights
An event if a probe tries to fly into a black hole
Overview:
Did not make it to combat, despite 8 hours of playing the game, due to his slow playstyle
Same can be said about more sophisticated features, such as substreams, sieges, culture flipping, etc)
Community is happy about the game, it fits their spirit, however some users are confused if GalCiv is related to Sidmeyers Civ series
Stream invitation:
I (zabik) was invited by Writing Bull during the stream to chat with him for half an hour.
Topics we talked about:
general game questions, gameplay tips
Q: Can minor planets be culture flipped
Q: How trade works
How to generate more profits
Where to build trade ships
Q: Does a shipyard production reduce planetary production
Q: Detecting and finding subspace streams
Q: Mining space resources from planets
Q: Diplomacy effects with low military
Q: How decay for colonies work
Strategic tips to generate food
Strategic tips to colonize planets
core differences between GC3 and GC4
small talk unrelated to the game
playthrough discussion
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