Sins II Ship Series: The TEC Akkan Battlecruiser Redux

For our next revisit in the Ship Series, let’s take a look at the TEC Akkan-class Battlecruiser. The Akkan’s gone through a big visual update since we first looked at it 2 years ago.

Akkan_2022_Starboard.jpg
2022 Akkan Battlecruiser

Today the Akkan has much more detail and lighting, thanks to user feedback, transparent glass and extra texture work!

Akkan Background

The Akkan’s pre-war design had two main variants: one as a large colony transport ship, and the other as a leisure vessel. Once the war began, the Akkan was outfitted with heavier armor, weapons, and a basic hangar bay, though its primary role continued to be that of a transport.

Now after decades of conflict, the latest Akkan-class has taken on more of a command-and-control role on the battlefield. Many of the original weapon systems have been removed to be replaced with more dedicated colony pods, trade bays, and other support systems.

Armament

  • 4 x Medium Autocannon Turrets (2 x Port / 2 x Starboard)

  • 2 x Point Defense Autocannon Turrets (1 x Port / 1 x Starboard)

  • Planetary Bombardment Cannon

As you can see, the Akkan is not designed to be a front-line fighter. Compared to the Kol or Marza class ships, she has a very limited set of weapons. However, what the Akkan lacks in firepower, she makes up for in her ability to kickstart the TEC economic engine.

Optional Ability Upgrades

  • Colonize: Sends administrators, security forces, intelligence experts and other personnel to establish control of new planets. Provides free Logistics track levels to new colonies it creates.

  • Inspiring Broadcast: Broadcasts an uplifting speech to all nearby allied ships and structures that motivates them to fight harder. Grants a bonus to weapon reload rates.

  • Mobile Trade Port: Enables the Akkan to act as a mobile Trade Port, improving the economy of your empire. Increases Trade Capacity by up to 6 points.

  • Armistice: Using the enhanced broadcast array on the Akkan, the ship persuades all nearby ships and structures to a temporary cease-fire.

Optional Offensive Upgrades

  • Radiation Bomb (2 Uses): Fires a radioactive shell at the targeted enemy ship, causing it and nearby foes to suffer damage over time for a short duration.

  • Rapid Autoloader: Increases the reload rate of Physical weapons.

  • Targeting Array: Adds a specialized targeting system to the ship, greatly increasing weapon range. Also increases the weapon ranges of all nearby friendly ships.

  • Missile Guidance Computer: Designed as a fleet support upgrade, the guidance computer enables missiles to retarget; and grants them bonus damage to friendly units within range.

  • High Yield Warheads: Increases the yield of the nuclear bombs used against planets, greatly increasing their damage. Also affects nearby friendly units within range.

Optional Defensive Upgrades

  • Armor Patch Kit (3 Uses): A limited use item that repairs Armor damage, even in combat.

  • Flak Burst: Adds Flak launchers to the Akkan, which can inflict Physical damage to all strike craft and missiles within a short range.

  • Combat Repair System: Adds a special repair system to the ship, increasing its passive repair rate and allowing it to repair during combat. Also has an active mode to further boost repairs.

  • Reactive Armor: Upgrades the Akkan with an extra layer of special armor and greatly reduces incoming missile damage.

  • Backup Shield Generator: Installs a secondary shield generator to the ship which is rigged to rapidly come online whenever the main generator fails. Also enables Shield Burst.

Optional Utility Upgrades

  • War Reporter: A war reporter and their media team are embedded with the crew to capture footage for propaganda films extolling the might of the TEC. Increases maximum Influence.

  • Exotics Salvage Policy: Insures the exotic resources used in the construction of the ship. If destroyed, they are refunded.

  • Volatile Accelerants: Adds potent additives to the ship’s fuel, greatly boosting the speed of the Akkan and nearby ships for a duration. However, this fuel damages the Akkan during use.

  • Antimatter Engine: A dedicated antimatter engine is added which boosts the passive regeneration of antimatter on the ship; and increases its maximum. Can be activated to provide a fixed amount of antimatter immediately.

  • Deploy Argonev Starbase: Prepares a deployment package for an Argonev starbase. Once ready, the Akkan can deploy all the fabrication systems needed to build one of these mighty stations in any gravity well.

(c) Copyright Stardock Entertainment. All rights reserved.