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6/5/23

6/5/23

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  • GalCiv

    • Question: What can we do besides the one tech (Starbase Modules) to increase the range of our mining starbases. There used to be something you could unlock with culture points that gave you +2 to range. The other option we cant build on mining bases is the Support Field Stabilization module which for some reason can be built on every other starbase but minig. I am having to build 2-3 times as many mining bases now to be able to get resources. Starbase Range

      • Answer: The Support Field Stabilization module thing is a bug I think. Easy fix. Brad removed the culture trait that gave the increased Starbase range.

    • I guess it's a core ability for the Xeloxi but there surely has to be a way to do it on other races too, no?

      And I cannot, for the life of me, figure out how to get a new scanner ship. Didn't realize the caital ship was the only one you get, Ive tried the other ships in the spot where you can assign people and none of them actually scan. "you have to have a ship capable of scanning" even tho it mentions scan sensor range. So how do you ally with pirates? And how the hell do you get another scanner ship?

      • Answer: This comment in the thread is accurate and a good answer. I would add that the only way to get the Crimelord ability on other civs is to select it as an ability for the civilization you are playing during set up.

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Steam Discussions

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    • is there any numerical representation of a stat that affects your persuasion and threaten abilities in trade since events imply those values can increase Where can you find stats on your Empire Leader? :: Galactic Civilizations IV General Discussions

      • Answer: Anything that changes the stats around persuasion and threaten should be manipulating this number shown on the trade screen. The events that give +1 to persuasion and threaten are broken and based on a old system that did have a stat, where it would make sense for a character to have 7 persuasion.

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