v3.0 Changelog

v3.0 Changelog

Key Features 

  • New Gameplay Changes. We have worked on lots of new gameplay features that will introduce the fleet supply, hyperlanes and new map generation. 

  • New and Updated UI. We've introduced new UI for players in the Civilization Data and Graph Screens, along with a Civilization Focus and Modding button and an updated War Aims UI. 

  • Quality of Life Enhancements. We enhanced some AlienGPT Generation times, AI behaviors and the visuals of the game with the updated anti-aliasing. 

 

v3.0 Jun 25, 2025 Hot Patch


Ships 

  • Fixed an issue where attacking an asteroid mining base with an Assault Shuttle would cause the game to become stuck on a turn, locking the game 

 
v3.0 Jun 16, 2025 Hot Patch


UI

  • Fixed an issue where strategic icons stayed the same size while zooming out effecting resolution and gameplay performance 

v3.0 Jun 12, 2025 Change Log


 AI 

  • AI players at higher difficulties adapt if they are losing based on their difficulty level 

  • Godlike AI difficulty multipliers have been reduced from 3 to 2 and 5 to 3 

  • The Incredible AI economy buff has been increased from 2X to 3X 

  • Siege fleets are now considered by AI as a possible initial attack fleet when declaring war 

  • Increased AI priorities on key improvements 

  • Improved AI ability for technology selection 

  • Reduced how often AI will ask for Tribute 

  • AI no longer takes diplomatic or difficulty level into consideration when valuing trades with players 

  • AI is more likely to demand tribute 

  • Increased the likelihood of early game aggression by aggressive Civilizations 

  • AI is significantly better at optimizing planets with adjacency bonuses on choosing where to place improvements 

  • AI players are more likely to build counterculture starbases to fight culture flipping tactics 

AlienGPT 

  • Fixed an issue when players generate an Artificial Custom Civilization and the loading screen will not appear 

  • Added a tooltip to the Browse button  

  • Added in a notification to sync the Steam Workshop to fix the issue where players are unable to sync downloads 

  • Custom factions first encounter messages have increased in variety 

Anti-Aliasing 

  • Enhanced the anti-aliasing option to improve the look and appearance of ships and structures in the main map view, Battle Viewer, Ship Designer, Fleet Details Screen and thumbnails 

  • The anti-aliasing UI has been changed to an on and off button 

Battle Ratings 

  • Adjusted Battle Rating calculations to make them reflect who will win the battle more accurately 

Civilization Achievements 

  • “Innovation Complex” is now a Civilization achievement rather than a 1 per planet structure 

Camera Zoom 

  • Enhanced the performance of zooming out on a map, especially at galaxy view 

  • Maximum camera zoom has increased 

Events 

  • Updated Warfare events to support endings where the Civilization isn't the aggressor but is winning the war 

  • Reduced maintenance of several event related improvements 

Fleet Supply 

  • Added in the new Fleet Supply Stat which is the Total Logistics of your ship 

  • If you run out of Fleet Supply, you can’t produce more combat/military ships  

  • Fleet Supply is added when a ship is either built or awarded through techs or traded 

  • Fleet Supply is taken away when a ship is decommissioned or gifted away 

  • New series of improvements and tech unlocks have been added to increase Fleet Supply 

  • Fleet Supply has been adjusted so players now start with 250 + 250 more for each map size difference 

Hyperlanes 

  • Added in Hyperlanes which allow fast travel through natural occurring lanes that are connected through stars 

  • Hyperlanes heavily reduce the movement cost of ships allowing them to travel far distances 

  • Once players unlock Subspace Scanning, Hyperlanes will appear once detected 

Gameplay 

  • Ship range from various techs has increased  

  • Nebulas cost 2X as much to move through as before making them a significant geographical barrier 

  • Tech inflation reduced from 3% to 2% 

  • Fixed a bug that was causing wars to end even though the player was winning, and the war made the player look like they lost   

  • Improved balance with weapon manufacturing costs 

  • Fixed an event that spawned AI Civilizations that players are supposed to be at permanent war with, but the AI Civilization asks for peace after spawning. 

  • Orbital manufacturing tech given more priority 

  • Base Civilization Logistics increased from 10 to 12 

Graphics 

  • Fixed the appearance of Subspace Streams in older saves made before v3.0 

Localization 

  • Localized new 3.0 features in all available languages 

Map Generation 

  • Implemented New Sector Layout and Hyperlane Frequency Sliders 

  • Stars now form in clusters within a sector  

  • Gigantic galaxies are bigger 

  • White stars will have more planets 

  • Single sector has been renamed to Standard Mode 

  • Added more stars for each Map Generation Setting 

Orbitals 

  • “Starship Specifications” policy moved back to “Orbital Manufacturing” tech 

  • “Orbital Embassies” now requires “Emissaries” tech 

Planets 

  • Mars and Artemis wealth increased from 0 to 1 

  • Volcanic world wealth minimum increased from 1 to 4 

  • Special resource chance on Volcanic worlds increased from 20% to 30% per tile 

  • All world types now have at least a 1% chance of spawning a special resource 

  • Radioactive worlds now have a 20% chance of spawning a special resource  

Planetary Improvements 

  • Improvements get slightly more expensive to build as the planet gets developed 

  • Financial District benefit increased from 3% to 5% 

  • Fixed missing description for Planetary Fleet Command improvement 

  • Colony Capital maintenance reduced from 4 to 3 

Ship Designer 

  • The Ship Designer window will let players change hulls without going into cosmetic mode 

  • Ship thumbnails are higher quality 

  • Fixed broken tooltips in the ship designer 

Shipyard 

  • Fixed a bug where Research Missions can be queued up even when the player has no Promethion 

  • UI text now explains ship terms more clearly 

UI 

  • Added a new context button to decommission ships that will ask a player for a confirmation and refund credits when decommissioned 

  • Fixed missing description for Planetary Fleet Command improvement 

  • Added in Nested Trade Resources tooltip to the top of the screen 

  • Fixed a bug where the Small UI Turn button disappeared 

  • Fixed the Steam Workshop sync button from appearing multiple times and not syncing correctly 

  • Adjusted Civilization Focus for Research to effect Planetary Research 

  • Added in the new Civilization Data Screen, this screen displays all Civilization bonuses 

  • Added in the new Civilization Graph Screen, this screen allows players to select another Civilization and compare their stats to the selected Civilization 

  • Added in the new Civilization Focus UI, the UI allows players to select and boost a certain area of focus by 25% 

    • Growth (+25% to population growth) 

    • Economy (+25% to GDP) 

    • Research (+25% to Research) 

    • Military (+25% to Military manufacturing) 

    • Manufacturing (+25% to planetary manufacturing) 

  • Improved the War Aims UI to fill up in a certain direction based on if the player is winning or losing the war and is from the perspective of the player 

  • Added in a modding button to the main menu that brings the players to the modding website 

  • When the game is in full screen the UI will automatically select the best UI size 

  • Added in new Splash Screen 

  • Fixed a typo in the Strengths and Weaknesses for the Krynn 

  • Fixed an issue where AI manufacturing data did not appear in the Timeline screen 

War of Annihilation  

  • War of Annihilation now cannot exceed 120 turns in duration 

Workshop 

  • Fixed an issue where players were unable to edit and upload their custom ship designs to the Steam Workshop 

 

V2.96 Change Log 


Version Update 

  • Version 2.96 has been incremented to 2.99 and is accessible for players on the new v2.99_legacy Steam branch. The legacy branch can be used if players do not want to update to version 3.0 

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