Megastructures Expansion - Major Features
New Quests
A new, early game Quest Chain for Megastructures is kicked off starting with "A Distant Signal." These Events and Quests are designed to lead players through the new Megastructures Content.
New events and quests involving Megastructures and Ringworlders
New Resources
Gigamass - is important as a required resource for all Megastructure construction, as well as some new components, improvements, orbitals and more. This resource is acquired from dead planets via planet harvesters and is therefore both limited and highly valuable
Energy - An important because it is required for Megastructure construction. Megastructures spend Energy once built and need a steady supply of Energy to operate.
Energy is a resource akin to food with Energy Generation and Consumption. This resource is generated by Dyson Spheres and Solar Farm improvements
Overspending Energy will trigger some dangerous Energy Crisis Events
New Ship Components
Gigamass Lens & Gigamass Coils: Boost Beam Weapon Damage.
Gigamass Shrapnel & Gigamass Grav-Pulse: Boost Missile Weapon Damage.
Gigamass Spearheads & Gigamass Rods: Boost Kinetic Weapon Damage.
Gigamass Stabilizers & Gigamass Field Anchors: Boost Shield Strength.
Gigamass Microchips & Gigamass Phase Cards: Boost Evasion.
Gigamass Lining & Gigamass Alloy: Boost Armor Strength.
Gigamass Fuel Rod & Gigamass Manifolds: Boost Moves.
Gigamass Reinforcement & Gigamass Core: Boost Hit Points.
Gigamass Drop Pods & Gigamass Transport Vehicles: Boost Conquest Rating.
New Technologies
There are Seven Total – Starting with Gigamass Theory and ending with Nexus Mastery.
Gigamass Theory
Gigamass Harvesting
Stellar Architecture
Megastructure Nexi
Advanced Nexus Augments
Habitable Rings
Nexus Mastery
Stellar Architects
Stellar Architects are unlocked by the Stellar Architecture tech and are used to construct Megastructures.
Stellar Architects can be sent to Stars or Blackholes to build these Megastructures (A find Megastructure Site button is available for ease of use). When they arrive, players get the option to choose which Megastructure to build.
Dyson Spheres
Dyson Spheres are the first Megastructure unlocked in the DLC and are the best way to generate Energy.
All stars provide the same amount of Energy, except white stars which provide extra.
White = 25 Energy
All Other Stars = 10 Energy
Stellar Nexus
The Stellar Nexus is the foundation for dozens of different Megastructures which it can become when upgraded via Nexus Augments.
Nexus Augments work similar to Starbase Modules but take several turns to install or replace with only one being installed at a time.
The three tiers are unlocked over time and increase in power at each tier.
Tier 1: Mildly Powerful
Tier 2: Powerful
Tier 3: Overpowered
Similar to Dyson Spheres, Stellar Nexuses are specialized based on the color of their host star:
Base Module: +5% Approval, +5% Manufacturing, +5% Research
Yellow: Growth/Food/Population
Nascent Garden +3 Farming, +30% Growth, +3 Pop cap
Flourishing Garden +6 Farming, +60% Growth, +6 Pop cap
Celestial Garden +10 Farming, +100% Growth, +10 Pop cap
Focus Origin +3 Unit Stats
Focus Amplifier +6 Unit Stats
Focus Generator +10 Unit Stats
Stratus Cycler -30% Pollution, +10% Approval
Nimbus Cycler -40% Pollution, +15% Approval Celestial
Cloud Cycler -75% Pollution, +25% Approval
Core Authority 5 Control per Turn, +3 Culture Points, -25% Crime
Unified Authority 10 Control per Turn, +5 Culture Points, -50% Crime
Central System Authority 20 Control per Turn, +7 Culture Points, -75% Crime
Red: Military
Daybreak Engine +50% Military, +2 Armor, +2 Shield Dawn Engine +75%
Military, +4 Armor, +4 Shield Eclipse Engine +100% Military, +8 Armor, +8 Shield
Impulse Matrix +25% Moves, +25% Tactical Speed
Surge Matrix +33% Moves, +33% Tactical Speed
Acceleration Matrix +50% Moves, +50% Tactical Speed
Shield Coordinator +35% Planetary Defenses Guardian Coordinator +50% Planetary Defenses
Defense Coordinator +75% Planetary Defenses
Hunter's Gaze +20% Weapon Attack Orion's Watch +33% Weapon Attack
Orion's Eye +50% Weapon Attack
Blue: Manufacturing/Research
Cosmic Mirror +3 Technology
Astral Mirror +5 Technology
Quantum Mirror +10 Technology
Stellar Smithy +3 Minerals
Astral Forge +5 Minerals
Cosmic Foundry +10 Minerals
Trust Engine +15% Recruit Discount, +15 Loyalty
Loyalty Engine +30% Recruit Discount, +30 Loyalty
Allegiance Engine +45% Recruit Discount, +45 Loyalty
Proto Spire +10% Random Tech Discount
Emergent Spire +15% Random Tech Discount
Neoteric Spire +20% Random Tech Discount
Purple: Econ/Influence/Tourism
Proto Lens +25 Planetary Influence, +20% Planetary Influence
Astral Lens +50 Planetary Influence, +30% Planetary Influence
Subspace Lens +75 Planetary Influence, +40% Planetary Influence
Starry Retreat +3 Tourism, +50% Tourism
Cosmic Getaway +4 Tourism, +75% Tourism
Galactic Resort +5 Tourism, +150% Tourism
Colossal Market +50% Trade Route Value, +3 Trade Licenses
Monumental Exchange +100% Trade Route Value, +6 Trade Licenses
Megalithic Trade Center +200% Trade Route Value, +9 Trade Licenses
Cosmic Courthouse +15 Diplomacy, +50 Diplomatic Capital Income
Interstellar Consulate +30 Diplomacy, +100 Diplomatic Capital Income
Galactic Embassy +45 Diplomacy, +200 Diplomatic Capital Income
White: CANNOT BE BUILT ON
Stellar Gateway
Stellar Gateways are built by Stellar Architects on the edges of Blackholes.
Two Gateways are needed to make a pair and fleets can travel through one and out the other.
Gateway pairings can be managed in the Automation screen.
Gateways have a toggle that allows players to switch between sending fleets through and stationing fleets on these gateways.
A Gateway's pair can be seen as a button over the context window and interacted with by being clicked on.
The new Open Gateway Treaty allows Civs to utilize one-another's Gateways.
Ringworlds
Ringworlds are built around stars, and, like Nexuses or Dyson Spheres, offer different tile bonuses depending on the color of their host star.
All Ringworlds are Class 39 planets with a specific contiguous tile layout due to being Artificial Planets.
Ringworlds are meant to be artificial paradise and thus are extremely powerful Core Worlds/Colonies.
Ringworlders
Ringworlders are a new minor faction that players can meet. They live on a Ringworld that may be encountered far before the technology necessary to build them is unlocked and thus may provide a unique opportunity for players to obtain a powerful new planet.
Invasion and Capture
Megastructures can be invaded and captured like colonies
Megastructures can be defended by stationed fleets
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