FINAL v2.95 Changelog

Key Features 

  • Heighten Gameplay Balance.  We have updated planetary improvements, colony features, ship components, and war conditions.   

  • Updated Map Generation.   We enhanced Map Generation for star distances, higher planet frequency, and planet resources.  

  • Quality of Life Improvements. We improved UI layouts, previous crashes, language errors, and cinematic cameras. 

 


v2.95 March 5th, 2025 Change Log 


  • Fixed issue where ship style sets were not being used/selected and reverted to Legacy Terran Alliance ships styles 


v2.95 March 1st, 2025 Change Log 


Art 

  • Yor color appearance and scheme were tweaked 

Battlefields 

  • Updated Cinematic Cameras to stop clipping and have optimal battlefield positions 

Crashes 

  • Fixed auto-exploring bug that could lead to stuck turns or crashes at the end of a turn  

  • Fixed a crash that can occur when AI Civilizations request to trade 

Gameplay 

  • Base ship hull sizes are now unlocked through the tech tree  

  • Starbases are tougher and harder to kill 

  • The "New Generation is Born" event no longer happens for Synthetic races 

  • Military Starbases provide combat buffs by default to friendly units 

  • Reduced the regulation buff from 20% wealth to 15% 

  • If a Civilization has the Ancient Trait, they gain new Starbase Modules that buff Relics 

  • Added an alternative Self-Repair Alloy option  

  • Fixed a bug where trade routes did not give diplomatic capital 

  • Increased Synthetic civilizations’ approval 

  • Increased the Yor’s average intelligence from 1 to 2 

  • AI players are more likely to communicate with Civilizations they dislike extorting money, tech, etc.  

Colonies 

  • AI will optimize the specialization of citizens based on the strengths of their planet 

  • AI will prioritize durational projects as a planet runs out of usable tiles 

  • Earth loses 1 mineral, 1 tech and gains 2 influence 

  • If a planet isn't capable of becoming a core world, it will no longer show what is on it 

  • Fixed a bug where players cannot execute leaders 

  • Increased Leader spawn rate 

  • Citizens provide more influence per turn 

Improvements 

  • Fixed a bug where improvements wouldn’t show up without a proper tooltip 

  • Gave support for improvements to provide shipyards with production by adding durational projects 

  • Fixed Quantum Processing Unit improvement being incorrectly marked as a Wealth improvement instead of a Research improvement 

Resources 

  • Thulium is more common 

  • Elerium is less common 

Ships 

  • Improved quality of Scout search 

  • Tiny Hull Ship maintenance increased from 0.25 to 0.50 

  • Supply Modules now requires the Colonial Policies tech 

  • HP-giving ship components now have 1 maintenance cost 

  • Significant improvements to the auto Scout behavior to be smarter and faster at computing 

  • Added Life Support Module to starting Flagship 

War 

  • Removed the “Let's trade" text when a player is at war with another Civilization, especially a forever war 

  • If a player is in a forever war, they will no longer be able to negotiate peace with that Civilization 

Localization 

  • Removed italicization for Korean 

  • Fixed German issues 

  • Fixed Italian issues 

  • Fixed Polish issues 

  • Added localization support for the rendering options 

Map Generation 

  • Tech costs will scale based on the map size 

  • Slight increase in the rate of decay based on distance of asteroids and colonies 

  • Star distances moved slightly further apart to make range more important 

  • Increased the likelihood of trade resources on planets with special traits 

  • Fixed the extreme planet slider  

  • White dwarfs get more planets 

  • Balance pass on planet frequency 

  • Balance pass on planet types and their resource outputs to align more with the type of planet 

UI 

  • Moved Missions tab up on the Main Menu 

  • Fixed bug where techs displayed 0 months to research 

  • Lengthen the Artifact UI  

  • Fleet detail lines no longer intersect 

  • Resources display which Civilization owns them 

  • Fixed bug where N/A shows up for Ships after building Shipyards 

  • Shipyard icons will show up based on combat rating 

  • Changed “Save Ship Design” text to “Save New Class Design” 

  • Cleaned up the citizen tooltips on planets 


Megastructures DLC   


AI 

  • Enhanced AI’s ability to build Megastructures 

Megastructures 

Dyson Sphere 

  • Energy Generation range increased from 15-25 to 20-40 

Improvements 

  • Solar Farm Energy Generation increased from 1 to 5 

  • Solar Farm Energy Generation per level increased from 0.25 to 1 

  • Reduced all Gigamass Costs to 0 

  • Increased Energy Consumption to improvements that previously had 1 and 2 Gigamass Cost 

Orbitals 

  • Orbitals now use Energy  

  • Orbital Embassy Durantium cost increased from 1 to 5 and is now a Civilization Achievement 

  • Diplomatic Council Durantium cost increased from 3 to 5 and is now a Civilization Achievement 

  • Gigamass Costs reduced to 0 

  • Energy Costs increased to 5 

Stellar Gateway 

  • Gigamass costs reduced from 30 to 10 

Stellar Nexus 

  • Fixed bug where Nexuses used Energy while under construction 

  • The Focus Generator Augment now buffs Citizens +10 in all stats and Workers +10 in Diligence 

  • Stellar Nexus Gigamass Costs decreased from 50 to 30 

  • Added new prerequisites for Stellar Nexus based off which Civilization is played 

    • Nexus Augments Available to All Civilizations 

      • Yellow Star: Focus Generator 

      • Purple Star: Subspace Lens 

      • Blue Star: Quantum Mirror 

      • Red Star: Orion's Eye 

  • Below are Civilizations and what Nexus Augments are available to them 

    • Terrans  

      • Yellow Star: Celestial Garden 

      • Blue Star: Neoteric Spire 

    • Festron  

      • Red Star: Eclipse Engine 

      • Blue Star: Allegiance Engine 

    • Navigators  

      • Red Star: Acceleration Matrix 

      • Blue Star: Neoteric Spire 

    • Mimot  

      • Yellow Star: Celestial Cloud Cycler 

      • Blue Star: Allegiance Engine 

    • Xeloxi  

      • Purple Star: Megalithic Trade Center 

      • Red Star: Eclipse Engine 

    • Arceans  

      • Purple Star: Galactic Embassy 

      • Red Star: Defense Coordinator 

    • Drengin  

      • Yellow Star: Central System Auth. 

      • Red Star: Eclipse Engine 

    • Altarian  

      • Yellow Star: Celestial Garden 

      • Purple Star: Galactic Resort 

      • Blue Star: Allegiance Engine 

    • Yor  

      • Red Star: Defense Coordinator 

      • Blue Star: Cosmic Foundry 

      • Blue Star: Neoteric Spire 

    • Torian  

      • Yellow Star: Celestial Cloud Cycler 

      • Red Star: Defense Coordinator 

      • Blue Star: Allegiance Engine 

    • Manti  

      • Yellow Star: Celestial Cloud Cycler 

      • Red Star: Eclipse Engine 

      • Red Star: Acceleration Matrix 

    • Krynn  

      • Yellow Star: Celestial Garden 

      • Purple Star: Galactic Embassy 

    • Iconian  

      • Purple Star: Galactic Resort 

      • Red Star: Acceleration Matrix 

    • Drath  

      • Purple Star: Megalithic Trade Center 

      • Purple Star: Galactic Resort 

    • Corporate Sec.  

      • Purple Star: Megalithic Trade Center 

      • Purple Star: Galactic Resort 

    • Onyx  

      • Red Star: Defense Coordinator 

      • Blue Star: Cosmic Foundry 

    • Baratak  

      • Yellow Star: Celestial Cloud Cycler 

      • Yellow Star: Central System Auth. 

    • Resistance  

      • Yellow Star: Celestial Garden 

      • Red Star: Eclipse Engine 

    • Luxar  

      • Red Star: Acceleration Matrix 

      • Blue Star: Cosmic Foundry 

    • Contaminant  

      • Purple Star: Megalithic Trade Center 

      • Blue Star: Cosmic Foundry 

    • Intueri  

      • Purple Star: Galactic Resort 

      • Purple Star: Galactic Embassy 

    • Korath  

      • Yellow Star: Central System Auth. 

      • Blue Star: Cosmic Foundry 

    • Phalenoid  

      • Purple Star: Galactic Resort 

      • Blue Star: Allegiance Engine 

Stellar Nexus Augments 

  • Stellar Nexus Augments now have their Gigamass Costs reduced to 0  

  • Energy Costs Increased from 10,15,20 to 10,25,50  

  • Augments renamed to include Star Color ("Yellow Star: Focus Generator")  

  • Augment descriptions edited to include what colored stars Stellar Nexuses can be built around 

Ringworld 

  • Energy Costs reduced to 0 

  • Reduced tiles bonuses for all Ringworlds, giving them only 3 special tiles 

Ships 

  • Harvester and Architect Ship Classes cannot be built in the ship designer until they are researched  

UI 

  • Fixed issue where “Cannot Survey” message pops up when colonizing a Ringworld 

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