v1.71 Changelog
Hello everyone,
Today we have a new Insider build update available for those that want to try the newest features early and help provide feedback.Ā This update improves game balance, adds a lot of new/higher resolution images for ship components, and fixes several important bugs. Please read below for details. Ā
Ā
How to opt-into a specific build:
On Steam:
Select "Galactic Civilizations IV: Supernova in your Steam Library list.
Right-click and select Properties.
Select the BETAS tab.
From the dropdown, select the desired build and exit the dialog.
Steam should pull down the changed files; if you ever want to go back, do the same as above but select
default (or None).
On Epic For Insider Build:
To enable the patch, please do the following:
Open the Epic Launcher
Select "Galactic Civilizations IV: Supernova - Insider's Edition"
Install and play!
Epic does not currently support old version downloads.
Ā
Please note: The opt-in (Insider Build) is an early preview of the next update, and you might experience bugs or other issues.
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08/18/23 | v1.71 Changelog
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EventsĀ
Fixed a race condition that would sometimes crash during events that created new factions.
GalaxyĀ
Red giant stars no longer consume nearby planets and asteroids.
GraphicsĀ
Engine lighting update for battles and ships.
GameplayĀ
Citizens on planets represent vast swaths of the population and now provide a flat (as opposed to a %) bonus to a given type. They thus become a source of key resources on their worlds rather than simply a modifier.
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08/16/23 | v1.71 Changelog
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Audio
Updated the intro music to be louder.Ā
Art
A lot of new/higher resolution images for ship components, events.
Added former gladiator icon.
Egalitarianism now uses its own icon.
Fixed other missing icons.
CoreĀ
Fixed a crash in the influence system.Ā
Firing on a space monster trapped in a slip stream no longer crashes the universe.Ā Ā
Events
New early-game events.
Min turns before an event reduced from 8 to 6 turns.
Early game crisis events pushed up in probability.
Crisis event cooldown max reduced from 16 turns to 12 turns.
Various events that provide a temporary boost or penalty have had their turns of effect reduced from 50 turns to 25 turns.
Fixed time traveler event.
Disabled "Break away colony"Ā
Factions
Re-cropped video to keep Luxar leader better centered and more predominant in the frame.
Human undefended penalty reduced from 10% to 5%.
Other species have more varied undefended penalties based on their lore.
Yor no longer have an undefended penalty.
Gameplay
AI is slightly less likely to build siege ships.
Greatly increased leash length on monsters and pirates so that they'll actually attack stuff.
Monsters and Pirates don't care if they have big fleets. They just wanna murder stuff.
Ensure that the Player does not receive unlimited bonuses when loading into the game.
Rush cost multiplier increased from 5 to 7.5.
Aid economy cost increased from 75 to 150.
Research mission cost increased from 80 to 200.
Treasure hunt mission const increased from 100 to 250.
Treasure hunting has a greater variance in the money it brings in.
Faction power now counts for more on the prestige victory scoring algorithm.
Begging for help response default increased in weight.
Eminence and other techs now give a bonus to the player's diplomacy ability.
Citizen professions now give 10% of their relevant attribute towards all types of production and now 20% (up from 10%) towards their specialty.
Disloyal governors now result in a negative approval penalty.
Starport cost increased from 25 to 75Ā
Galaxy
Reduced star visual radius.
Map generation is updated in general.
Map generation re-design for distant starting positions so players are more evenly spread out across the galaxy.
Players will now generally start further away from one another.
Fixed bug that spawned asteroids too close to their star (prevented mining).
Fixed a bug that caused long galaxy generation timeĀ
GraphicsĀ
Starbase / Constructor area of effect line thickened
Planets
Population has a much more significant effect on production.
The Colony Decay rate was reduced from 2% per tile to 1.5% per tile.
Colony Decay now starts at 6 tiles away instead of 8.
Core world base maintenance increased from 1 to 3.
Tile bonus for determining tourism income reduced.
Planetary Improvements
Union Center now gives proper adjacent bonuses.
Heritage Center now increases tourism to its planet by 5% per level.
Economic district cost reduced from 100 to 75.
The economic district wealth generation per level increased from 3% to 4% per level.
The governor's manner now increases colony income by 3% per level instead of 2%.Ā
Ā Ships
Increased ship tactical speed/acceleration to look better in battle viewer.
Starbase kinetic weapon cooldown reduced from 2 to 1.
Starbase Missile Range increased from 1500 to 6000.
Ā Starbases
Major Starbase defense buff.
Starbase shield generators get a 10X buff to make Starbases more resilient late game.
Only Mining Starbases can mine strategic resources.
Text
Spelling fixes, formatting fixes.
Removed extra line breaks for space savings.
Renamed Galactic Mainframe to Planetary Mainframe.
Removed the doubled line breaks in the text.Ā Ā Ā
UI
Add requirements to policy tooltips.
Customize Civilization: Ensure tooltips appear to the left of the control.
Editing pass on leader backgrounds (made more succinct).
Frowny face on citizen threshold reduced to 33% approval.
Made hull size visual differentiation greater (visually).
Adjusted font size to reduce the amount of text getting clipped due to inline images.
Highlighted Start Mission text.
The tooltip for explaining the details of an event choice is made much larger with larger text and a friendlier layout.
Fixed display issue with ship class modules showing up in tooltip.
Ā
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